Well, we've made it to version 4 of the website now. Finally decided to stop making things from scratch for my side projects 🤣. Laravel for the backend and a Bootstrap template for the frontend. Some data pulled from the TFT stats from the Riot API, MTG decks from the Moxfield API and tweets from the Twitter API.
My other notable project is fortressmaxmius.io. A site for now defunct Transformer TCG from Wizards of the Coast. Another Laravel project which started as a searchable database for all the cards in the game, grew to a deck builder and eventually I started creating content for the community as well. Tried to generate some revenue from ads and affiliate links to buy cards from online retailers, worked with writers and artists to create strategy articles for the game. Tech stack used Redis for cache, Algolia for search and deployed on Digital Ocean.
Maracas Bay, Trinidad and Tobago 🇹🇹
🎶 These are a few of my favourite things
If we're ever on a game show and you have to list off my favourite things, here they are in digestible point form.
What is there to know about Dave? Video games and coding. That's basically it. One of my earliest memories is "playing" Flight Simulator on my dad's old monochrome screen PC. The first time we got a CGA monitor my mind was blown and ever since I started playing the first Civilization I've been forever hooked on video games.
My dad taught me Basic and I guess I thought that was so cool I'd focus the rest of my life on writing code. From DOS batch files to Java, I've finally found a home with PHP.
Projects
Side projects and fun proof of concepts I work on from time to time. Always trying to fulfill the prophecy of buying a domain and actually using it 🤣
I never thought I would ever find a game that could replace Marvel Overpower. Marvel Snap is everything I look for in a card game. It's a quick, fast paced card game where you get to build a team of your favourite Marvel heroes and villians. The location system keeps things fresh and the small deck size makes it easy to just brew and tune decks. It's a refreshing take on card games where every new game is trying to be the next Hearthstone.
I've been playing Magic since 94/95 started around Revised/Ice Age era. Especially after listening to Maro's Drive to Work podcast (if you have any interest in game design I highly recommend it), I really do think Magic The Gathering is probably one of the greatest games ever made.